Tinesware

My hobbyist coding updates and releases as the mysterious "Mr. Tines"

Saturday, 16 July 2022

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Friday, 28 February 2014

Long time, no post

Since last time, most of my coding has either been blogged elsewhere, has been web pages which are their own thing, or just tools for my own use (including a lot of recursive tools to assist with tool building).

It was the last of these that took a lot of the time -- especially when I realised I needed to write something with a GUI that couldn't easily be done via HTML report generation. After a lot of experimentation, I eventually settled on GTK# because that provided a text control that made it easiest to do things like paint background colours given line/column start and end-points (for highlighting properties of source code, as it happens) -- plus, bonus, it also had a designer that was language agnostic (unlike WinForms or WPF).

Unlike easily automated library code, GUI really needs manual prodding to exercise, and also unpicking the under-documented assumptions that go along with every toolkit; so I stalled for many months at the point where I had a Glade based UI with all the widgets in place, to doing things like populating tree controls and wiring up events.

Once I'd done that, things went more quickly, but there was a long spell where all I was doing was refactoring what I had, and adjusting the balance between the F# native reactive event handling (e.g. consolidating and filtering all the possible ways a file could be selected -- browsing, from an MRU list or by refreshing the current value), and then a self-resetting async block to push the real work off the UI thread.

So for a while I was really glad to be done with the GUI stuff there for the moment, even if playing with the event handling was an interesting learning experience -- and had started considering doing something in Swing (using Scala) to get back into my GUI comfort zone.

Of course, after a detour into doing over web pages (and turning some applets or Silverlight apps into HTML5 JavaScript+canvas), the comparative ease of the F#/GTK# approach showed itself, so I've been tinkering with that for a while, with the notion of eventually moving some of the GUI based things I've written over the years from C++ to take advantage of the simple async/eventing model of F#.

So, for the few other people who are using it, here's something I've not found elsewhere on the web -- a worked example of how to use the Global.RegisterWidget facility to pick up a widget known to Glade the tool, but not to the GTK# Glade wrapper.

namespace Tinesware.GtkSharp
open System
open System.Reflection
open System.Resources
open System.Runtime.InteropServices
open Gdk
open Gtk
open Glade
module GladeUtils =
let private (<+>) (ptr:IntPtr) (delta:int) =
// IntPtr(ptr.ToInt32() + delta) // CLR 2 -- GTK# is x86 only so 32-bit pointer arithmetic suffices
ptr.Add(delta) // Later versions have safe pointer arithmetic methods
let GetWidgetProperties (w : WidgetInfo) =
let count = int w.NProperties
let delta = Marshal.SizeOf(w.properties)
let properties = w.GetType().GetField("_properties", BindingFlags.Instance ||| BindingFlags.NonPublic).GetValue(w) :?> IntPtr
seq { for i in 0 .. (count - 1) -> properties <+> (i * delta) }
|> Seq.map (fun ptr -> Property.New(ptr))
|> Seq.toList
let GetChildProperties (c : ChildInfo) =
let count = int c.NProperties
let delta = Marshal.SizeOf(c.properties)
let properties = c.GetType().GetField("_properties", BindingFlags.Instance ||| BindingFlags.NonPublic).GetValue(c) :?> IntPtr
seq { for i in 0 .. (count - 1) -> properties <+> (i * delta) }
|> Seq.map (fun ptr -> Property.New(ptr))
|> Seq.fold (fun (m:Map<String, String>) p -> Map.add p.Name p.Value m) Map.empty
let GetWidgetChildren (w : WidgetInfo) =
let count = int w.NChildren
let delta = Marshal.SizeOf(w.children)
let properties = w.GetType().GetField("_children", BindingFlags.Instance ||| BindingFlags.NonPublic).GetValue(w) :?> IntPtr
seq { for i in 0 .. (count - 1) -> properties <+> (i * delta) }
|> Seq.map (fun ptr -> ChildInfo.New(ptr))
|> Seq.toList
let SnakeToPascal (s:String) =
let bits = s.Split([| '_' |], StringSplitOptions.RemoveEmptyEntries)
|> Seq.map( fun s -> let h = Char.ToUpperInvariant(Seq.head s)
String(h, 1) + s.Substring(1))
|> Seq.toArray
String.Join(String.Empty, bits)
let propertyToResource (r:ResourceManager) p =
let value = r.GetString(p)
if String.IsNullOrEmpty(value) then "Missing resource '" + p + "'" else value
let private SetWidgetProperty (a:Assembly) (r:ResourceManager) (w:Widget) (p:Property) =
let name = p.Name |> SnakeToPascal
let pinfo = w.GetType().GetProperty(name)
match pinfo.PropertyType.Name with
| "Int32" -> pinfo.SetValue(w, Int32.Parse(p.Value), null)
| "UInt32" -> pinfo.SetValue(w, UInt32.Parse(p.Value), null)
| "Boolean" -> pinfo.SetValue(w, Boolean.Parse(p.Value), null)
| "Pixbuf" -> pinfo.SetValue(w, new Pixbuf(a.GetManifestResourceStream(p.Value)), null)
| "String" -> pinfo.SetValue(w, propertyToResource r p.Value, null)
| e when pinfo.PropertyType.BaseType = typeof<Enum> -> pinfo.SetValue(w, Enum.Parse(pinfo.PropertyType, p.Value, true), null)
| _ -> ()
let SetWidgetProperties (a:Assembly) (r:ResourceManager) (w:Widget) (p:list<Property>) =
p |> List.iter (SetWidgetProperty a r w)
let RegisterAssistant executingAssembly resources =
Global.RegisterWidget(
Gtk.Assistant.GType,
new NewFunc(fun xml widget_type info -> let w = new Assistant()
let p = GetWidgetProperties info
SetWidgetProperties executingAssembly resources w p
w :> Widget),
new BuildChildrenFunc(fun xml parent info -> let a = (parent :?> Assistant)
GetWidgetChildren info
|> Seq.iter (fun cinfo -> let child = xml.BuildWidget(cinfo.child)
a.AppendPage(child) |> ignore
let p = GetChildProperties cinfo
p.TryFind "title"
|> Option.map (propertyToResource resources)
|> Option.iter (fun t -> a.SetPageTitle (child, t))
p.TryFind "page_type"
|> Option.map (fun v -> Enum.Parse(typeof<AssistantPageType>, v, true) :?> AssistantPageType)
|> Option.iter (fun t -> a.SetPageType (child, t))
p.TryFind "sidebar_image"
|> Option.map (fun v -> new Pixbuf(executingAssembly.GetManifestResourceStream(v)))
|> Option.iter (fun t -> a.SetPageSideImage (child, t))
a.SetPageComplete (child, false) )),
null)
view raw GladeUtil.fs hosted with ❤ by GitHub

Note that we have to work around deficiencies in the WidgetInfo and ChildInfo types -- reflecting to get the pointers to what are array properties in the underlying native object, and then walking the array by pointer arithmetic.

As we are in .net here, I've also made the assumption that string resources and localization are handled through embedded resources, with string and image values in the Glade file corresponding to resource names in a nominated assembly.

Sunday, 28 March 2010

EasyWPF 0.3.93

Having been made aware of the Python EasyGui project while reviewing "Hello World", I thought that maybe there should be an equivalent version for IronPython. So here is one (with just a minimal amount of fudging in places):

"""
@version: 0.3.93.1(2014-Oct-27)
@note:
EasyGui provides an easy-to-use interface for simple GUI interaction
with a user. It does not require the programmer to know anything about
tkinter, frames, widgets, callbacks or lambda. All GUI interactions are
invoked by simple function calls that return results.
EasyWPF is an API-compatible implementation for IronPython written against
the Windows Presentation Foundation
Note that EasyWPF requires .net release 3.0 or greater.
EasyGui (http://easygui.sourceforge.net)
is licensed under the Creative Commons Attribution 2.0 License
http://creativecommons.org/licenses/by/2.0/
You are free to copy, distribute, and display the work, and to make derivative
works (including translations). If you do, you must give the original author
(http://easygui.sourceforge.net) credit. The author specifically permits (and
encourages) teachers to post, reproduce, and distribute some or all of this
material for use in their classes or by their students.
EasyWPF is licensed under the same terms.
"""
egversion = __doc__.split()[1]
__all__ = ['ynbox'
, 'ccbox'
, 'boolbox'
, 'indexbox'
, 'msgbox'
, 'buttonbox'
, 'integerbox'
, 'multenterbox'
, 'enterbox'
, 'exceptionbox'
, 'choicebox'
, 'codebox'
, 'textbox'
, 'diropenbox'
, 'fileopenbox'
, 'filesavebox'
, 'passwordbox'
, 'multpasswordbox'
, 'multchoicebox'
, 'abouteasywpf'
, 'egversion'
, 'egdemo'
, 'EgStore'
]
import sys
#-------------------------------------------------------------------
# Console I/O helpers
#-------------------------------------------------------------------
def write(*args):
args = [str(arg) for arg in args]
args = " ".join(args)
sys.stdout.write(args)
def writeln(*args):
write(*args)
sys.stdout.write("\n")
def dq(s):
return '"%s"' % s
#--------------------------------------------------
# check python version and take appropriate action
#--------------------------------------------------
if not ('subversion' in dir(sys)) or not (sys.subversion[0] == 'IronPython'):
stars = "*"*75
writeln("""\n\n\n""" + stars + """
You are running Python version:
\t\t"""+sys.version+"""
You must be using IronPython 2.6 or later to use EasyWPF.
Terminating.
""" + stars + """\n\n\n""")
sys.exit(0)
import os, pickle,traceback
import clr
clr.AddReference('PresentationFramework')
clr.AddReference('PresentationCore')
clr.AddReference('System.Xml')
clr.AddReference('System.Windows.Forms')
from System import String, StringComparison, Console, Environment, Uri, Char
from System.Xml import XmlTextReader
from System.IO import StringReader, StringWriter, FileInfo, Path, BinaryReader, File
import System.Windows
from System.Windows import Thickness
from System.Windows.Markup import XamlReader
import System.Windows.Forms
import System.Windows.Controls
from Microsoft.Win32 import OpenFileDialog, SaveFileDialog
from System.Windows.Media import FontFamily
Vista = Environment.OSVersion.Version.Major >= 6
#-------------------------------------------------------------------
# Vista glass support
#-------------------------------------------------------------------
if Vista:
from ctypes import *
from System.Windows.Interop import WindowInteropHelper, HwndSource
from System import IntPtr
from System.Windows.Media import Brushes, Colors, Brush
dwmapi = windll.dwmapi
class __MARGINS(Structure):
_fields_ = [("Left", c_int), ("Right", c_int), ("Top", c_int), ("Bottom", c_int)]
def ExtendGlassFrame(window, margin):
val = c_int()
result = dwmapi.DwmIsCompositionEnabled(byref(val))
success = result == 0 and not (val == 0)
if not success:
return False
hwnd = WindowInteropHelper(window).Handle
if (hwnd == IntPtr.Zero):
return False
window.Background = Brushes.Transparent
HwndSource.FromHwnd(hwnd).CompositionTarget.BackgroundColor = Colors.Transparent
margins = __MARGINS(int(margin.Left),
int(margin.Right),
int(margin.Top),
int(margin.Bottom))
result = dwmapi.DwmExtendFrameIntoClientArea(hwnd, byref(margins))
return result == 0
class __GlassHelper:
def __init__(self, w, t):
self.window = w
self.thickness = t
def ApplyGlass(self):
val = ExtendGlassFrame(self.window, self.thickness)
hwnd = WindowInteropHelper(self.window).Handle
HwndSource.FromHwnd(hwnd).AddHook(self.__wndproc)
def __wndproc(self, hwnd, msg, wparam, lparam, handled):
if msg == 0x031E: ## composition changed
handled.Value = True ## set ref argument
ExtendGlassFrame(self.window, self.thickness)
return IntPtr.Zero
else:
from System.Windows import SystemColors
#-------------------------------------------------------------------
# Xaml support
#-------------------------------------------------------------------
def LoadXaml(xaml):
sr = StringReader(xaml)
xr = XmlTextReader(sr)
return XamlReader.Load(xr)
from System.IO.Compression import GZipStream, CompressionMode
from System.IO import MemoryStream
from System.Windows.Media.Imaging import BitmapImage, BitmapFrame
#-------------------------------------------------------------------
# unpacking my icon from the string
#-------------------------------------------------------------------
__icon64 = ('H4sIAAAAAAAEAO29B2AcSZYlJi9tynt/SvVK1+B0oQiAYBMk2JBAEOzBiM3mkuwdaUcjKasqgcplVmV'+
'dZhZAzO2dvPfee++999577733ujudTif33/8/XGZkAWz2zkrayZ4hgKrIHz9+fB8/In6NX+PX/DV+rV/'+
'jN/vNfrNf49f4NX6dX2Pr1/w1fo1fSL/xn7/Gb/drzH/tX+PXeEGfbeEz+n/6a6D9r4Mvf40/6Ndwz2+'+
'm/5fnD5Iv/6A/SH7gP3xE//xD/9A/RJ/83/y/X+P//r/lB/7DR/i78wi831R+oR//E/9NP39T+YB//k+'+
'/xm/6P/2m/xMA0b//EwPiFvLz/8Z7/ze+05//94bn1/jAZ+vX8On028mHv/ZA4/d+/q//6//6P//P//P'+
'GZvT8l//lf/k3/81/89/wN/wNf9af9Wf9jX/j3/gX/oV/If0in/wD/8A/8C/8C//CP/lP/pP/+D/+j//'+
'L//K/bF/57/67/+7P+/P+vD/uj/vj/ol/4p/4a//av/YP/8P/8D/jz/gz/qQ/6U/6Y/6YP4Y+/Fv+lr+'+
'Feve7+J/+p//pT/1T/9Q/5A/5Q/6UP+VP+cv/8r/8L/vL/rL/+D/+j/+Zf+afoV/+yr/yr6RX/uf/+X/'+
'22//z//w/T/3+w//wP/wP/oP/4L/2r/1rf/Ff/BdT+z/9T//T/9a/9W/9q/6qv+rv+Xv+nn/v3/v3/rf'+
'/7X+z7QnUv/qv/qv0yy/7Zb+MkL++vv7P//P//Jf8kl/yl/6lf+l//V//1//Vf/Vf/Uv/0r/0b//b/7Z'+
'gRf/+U//UP/Xv//v/vrz7B//BfzDBpzaE/F/xV/wV8uEv/+W//G/6m/4mIgK9Tu2JJoS59EgjpSHQh3/'+
'H3/F3/NP/9D9tcaCWf9ff9XcRYvT7v/vv/rvU46/8lb9ScCPq0S/0yb/z7/w7tv3QQyT9V/6Vf4V++Tf'+
'+jX+D8Pwf/of/YXN7mhciEf3yH/6H/+Ef+Uf+kX/1X/1Xb2hMiP11f91fRzS0n/yv/+v/Otz81/hf/pf'+
'/hUbUmZ0f8gNJ+xchbSQbf9Cvr/+n3/8k0jW/3c6v8Wv8Bge/xq/xR/8ev8av8at+F/n///wf0v//b3k'+
'PUvr/APisn8C2BAAA')
from System import Convert
__icoFile = Path.ChangeExtension(Path.GetTempFileName(), '.ico')
__iconzip = Convert.FromBase64String(__icon64)
def __GetIcon():
mem = MemoryStream(__iconzip)
unzip = GZipStream(mem, CompressionMode.Decompress, False)
image = BitmapImage()
image.BeginInit()
image.StreamSource = unzip
image.EndInit()
return image
def __WriteIcon():
mem = MemoryStream(__iconzip)
unzip = GZipStream(mem, CompressionMode.Decompress, False)
reader = BinaryReader(unzip)
data = reader.ReadBytes(1206)
reader.Close()
unzip.Close()
File.WriteAllBytes(__icoFile, data)
__WriteIcon()
#-------------------------------------------------------------------
# Making minimal hand-drawn title bar
#-------------------------------------------------------------------
def __FurnishWindow(title):
boxRoot.Title = title
boxRoot.FindName('title').Content = title
boxRoot.FindName('icon').Source = __GetIcon()
uri = Uri(__icoFile)
boxRoot.Icon = BitmapFrame.Create(uri)
boxRoot.MouseLeftButtonDown += lambda s,e : boxRoot.DragMove()
if Vista:
boxRoot.AllowsTransparency = False
boxRoot.Background = Brushes.Transparent
boxRoot.FindName('title').Background = Brushes.Transparent
thickness = Thickness(0.0, float(boxRoot.FindName('title').Height), 0.0, 0.0)
helper = __GlassHelper(boxRoot, thickness)
boxRoot.SourceInitialized += lambda s,e : helper.ApplyGlass()
else:
def activeColor():
boxRoot.FindName('title').Background = SystemColors.ActiveBorderBrush
boxRoot.FindName('banner').Background = SystemColors.ActiveBorderBrush
boxRoot.FindName('title').Foreground = SystemColors.ActiveCaptionTextBrush
def inactiveColor():
boxRoot.FindName('title').Background = SystemColors.InactiveBorderBrush
boxRoot.FindName('banner').Background = SystemColors.InactiveBorderBrush
boxRoot.FindName('title').Foreground = SystemColors.InactiveCaptionTextBrush
boxRoot.Activated += lambda s,e: activeColor()
boxRoot.Deactivated += lambda s,e: inactiveColor()
activeColor()
#-------------------------------------------------------------------
# repeated code in EasyGUI -- for compatibility, still limit to GIF support
#-------------------------------------------------------------------
def __ValidateImage(image, msg):
if image:
image = os.path.normpath(image)
junk,ext = os.path.splitext(image)
if ext.lower() == ".gif":
if os.path.exists(image):
pass
else:
msg += ImageErrorMsg % (image, "Image file not found.")
image = None
else:
msg += ImageErrorMsg % (image, "Image file is not a .gif file.")
image = None
return (image, msg)
# Initialize some global variables that will be reset later
__choiceboxMultipleSelect = None
__widgetTexts = None
__replyButtonText = None
__choiceboxResults = None
__firstWidget = None
__enterboxText = None
__enterboxDefaultText=""
__multenterboxText = ""
choiceboxChoices = None
choiceboxWidget = None
entryWidget = None
boxRoot = None
ImageErrorMsg = (
"\n\n---------------------------------------------\n"
"Error: %s\n%s")
root = None
#-------------------------------------------------------------------
# various boxes built on top of the basic buttonbox
#-----------------------------------------------------------------------
#-----------------------------------------------------------------------
# ynbox
#-----------------------------------------------------------------------
def ynbox(msg="Shall I continue?"
, title=" "
, choices=("Yes", "No")
, image=None
):
"""
Display a msgbox with choices of Yes and No.
The default is "Yes".
The returned value is calculated this way::
if the first choice ("Yes") is chosen, or if the dialog is cancelled:
return 1
else:
return 0
If invoked without a msg argument, displays a generic request for a confirmation
that the user wishes to continue. So it can be used this way::
if ynbox(): pass # continue
else: sys.exit(0) # exit the program
@arg msg: the msg to be displayed.
@arg title: the window title
@arg choices: a list or tuple of the choices to be displayed
"""
return boolbox(msg, title, choices, image=image)
#-----------------------------------------------------------------------
# ccbox
#-----------------------------------------------------------------------
def ccbox(msg="Shall I continue?"
, title=" "
, choices=("Continue", "Cancel")
, image=None
):
"""
Display a msgbox with choices of Continue and Cancel.
The default is "Continue".
The returned value is calculated this way::
if the first choice ("Continue") is chosen, or if the dialog is cancelled:
return 1
else:
return 0
If invoked without a msg argument, displays a generic request for a confirmation
that the user wishes to continue. So it can be used this way::
if ccbox():
pass # continue
else:
sys.exit(0) # exit the program
@arg msg: the msg to be displayed.
@arg title: the window title
@arg choices: a list or tuple of the choices to be displayed
"""
return boolbox(msg, title, choices, image=image)
#-----------------------------------------------------------------------
# boolbox
#-----------------------------------------------------------------------
def boolbox(msg="Shall I continue?"
, title=" "
, choices=("Yes","No")
, image=None
):
"""
Display a boolean msgbox.
The default is the first choice.
The returned value is calculated this way::
if the first choice is chosen, or if the dialog is cancelled:
returns 1
else:
returns 0
"""
reply = buttonbox(msg=msg, choices=choices, title=title, image=image)
if reply == choices[0]: return 1
else: return 0
#-----------------------------------------------------------------------
# indexbox
#-----------------------------------------------------------------------
def indexbox(msg="Shall I continue?"
, title=" "
, choices=("Yes","No")
, image=None
):
"""
Display a buttonbox with the specified choices.
Return the index of the choice selected.
"""
reply = buttonbox(msg=msg, choices=choices, title=title, image=image)
index = -1
for choice in choices:
index = index + 1
if reply == choice: return index
raise AssertionError(
"There is a program logic error in the EasyGui code for indexbox.")
#-----------------------------------------------------------------------
# msgbox
#-----------------------------------------------------------------------
def msgbox(msg="(Your message goes here)", title=" ", ok_button="OK",image=None,root=None):
"""
Display a messagebox
"""
if type(ok_button) != type("OK"):
raise AssertionError("The 'ok_button' argument to msgbox must be a string.")
return buttonbox(msg=msg, title=title, choices=[ok_button], image=image,root=root)
#-------------------------------------------------------------------
# buttonbox
#-------------------------------------------------------------------
def buttonbox(msg="",title=" "
,choices=("Button1", "Button2", "Button3")
, image=None
, root=None
):
"""
Display a msg, a title, and a set of buttons.
The buttons are defined by the members of the choices list.
Return the text of the button that the user selected.
@arg msg: the msg to be displayed.
@arg title: the window title
@arg choices: a list or tuple of the choices to be displayed
"""
global boxRoot, __replyButtonText, __widgetTexts, buttonsFrame
# Initialize __replyButtonText to the first choice.
# This is what will be used if the window is closed by the close button.
__replyButtonText = choices[0]
xaml = '''<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window2" SizeToContent="WidthAndHeight" MinWidth="400" MinHeight="150" WindowStyle="None" AllowsTransparency="True">
<Grid>
<Grid Name="banner">
<Image Name="icon" Stretch="Fill" HorizontalAlignment="Left" VerticalAlignment="Top" Width="20" Height="20" Margin="4,4,0,0" />
<Label Height="28" Name="title" VerticalAlignment="Top" Background="WhiteSmoke" Margin="28,0,0,0">Label</Label>
</Grid>
<DockPanel Margin="0,28,0,0" Name="backdrop">
<StackPanel Name="buttons" DockPanel.Dock="Bottom" HorizontalAlignment="Center" Orientation="Horizontal">
<!-- Button Height="23" Name="button1" Width="75" Margin="2">Button</Button -->
</StackPanel>
<StackPanel Name="body" VerticalAlignment="Top">
<TextBlock Name="message" VerticalAlignment="Top" Margin="5" />
<Image Name="image" Stretch="None" />
</StackPanel>
</DockPanel>
</Grid>
</Window>'''
boxRoot = LoadXaml(xaml)
if root:
boxRoot.Owner = root
boxRoot.Top = root.Top
boxRoot.Left = root.Left
root.Visibility = System.Windows.Visibility.Hidden
__FurnishWindow(title)
if Vista:
brush = Brushes.White
else:
brush = SystemColors.WindowBrush
for name in ('body', 'buttons', 'backdrop'):
boxRoot.FindName(name).Background = brush
(image, msg) = __ValidateImage(image, msg)
boxRoot.FindName('message').Text = msg
if image:
bi = BitmapImage()
bi.BeginInit()
image = FileInfo(image).FullName
bi.UriSource = Uri(image)
bi.EndInit()
pane = boxRoot.FindName('image')
pane.BeginInit()
pane.Source = bi
pane.EndInit()
else:
boxRoot.FindName('image').Visibility = System.Windows.Visibility.Collapsed
if len(choices) < 1:
choices = ('Ok')
first = None
for choice in choices:
x = System.Windows.Controls.Button()
x.Content = choice
x.Click += __buttonEvent
x.MinHeight=23
x.MinWidth=75
x.Margin= Thickness(2)
x.HorizontalAlignment = System.Windows.HorizontalAlignment.Center
boxRoot.FindName('buttons').Children.Add(x)
if not first:
first = x
first.Focus()
boxRoot.ShowDialog()
if root:
root.Visibility = System.Windows.Visibility.Visible
return __replyButtonText
#-------------------------------------------------------------------
# integerbox
#-------------------------------------------------------------------
def integerbox(msg=""
, title=" "
, default=""
, argLowerBound=0
, argUpperBound=99
, image = None
, root = None
):
"""
Show a box in which a user can enter an integer.
In addition to arguments for msg and title, this function accepts
integer arguments for default_value, lowerbound, and upperbound.
The default_value argument may be None.
When the user enters some text, the text is checked to verify
that it can be converted to an integer between the lowerbound and upperbound.
If it can be, the integer (not the text) is returned.
If it cannot, then an error msg is displayed, and the integerbox is
redisplayed.
If the user cancels the operation, None is returned.
"""
if default != "":
if type(default) != type(1):
raise AssertionError(
"integerbox received a non-integer value for "
+ "default of " + dq(str(default)) , "Error")
if type(argLowerBound) != type(1):
raise AssertionError(
"integerbox received a non-integer value for "
+ "argLowerBound of " + dq(str(argLowerBound)) , "Error")
if type(argUpperBound) != type(1):
raise AssertionError(
"integerbox received a non-integer value for "
+ "argUpperBound of " + dq(str(argUpperBound)) , "Error")
if msg == "":
msg = ("Enter an integer between " + str(argLowerBound)
+ " and "
+ str(argUpperBound)
)
while 1:
reply = enterbox(msg, title, str(default), image=image, root=root)
if reply == None: return None
try:
reply = int(reply)
except:
msgbox ("The value that you entered:\n\t%s\nis not an integer." % dq(str(reply))
, "Error")
continue
if reply < argLowerBound:
msgbox ("The value that you entered is less than the lower bound of "
+ str(argLowerBound) + ".", "Error")
continue
if reply > argUpperBound:
msgbox ("The value that you entered is greater than the upper bound of "
+ str(argUpperBound) + ".", "Error")
continue
# reply has passed all validation checks.
# It is an integer between the specified bounds.
return reply
#-------------------------------------------------------------------
# multenterbox
#-------------------------------------------------------------------
def multenterbox(msg="Fill in values for the fields."
, title=" "
, fields=()
, values=()
):
r"""
Show screen with multiple data entry fields.
If there are fewer values than names, the list of values is padded with
empty strings until the number of values is the same as the number of names.
If there are more values than names, the list of values
is truncated so that there are as many values as names.
Returns a list of the values of the fields,
or None if the user cancels the operation.
Here is some example code, that shows how values returned from
multenterbox can be checked for validity before they are accepted::
----------------------------------------------------------------------
msg = "Enter your personal information"
title = "Credit Card Application"
fieldNames = ["Name","Street Address","City","State","ZipCode"]
fieldValues = [] # we start with blanks for the values
fieldValues = multenterbox(msg,title, fieldNames)
# make sure that none of the fields was left blank
while 1:
if fieldValues == None: break
errmsg = ""
for i in range(len(fieldNames)):
if fieldValues[i].strip() == "":
errmsg += ('"%s" is a required field.\n\n' % fieldNames[i])
if errmsg == "":
break # no problems found
fieldValues = multenterbox(errmsg, title, fieldNames, fieldValues)
writeln("Reply was: %s" % str(fieldValues))
----------------------------------------------------------------------
@arg msg: the msg to be displayed.
@arg title: the window title
@arg fields: a list of fieldnames.
@arg values: a list of field values
"""
return __multfillablebox(msg,title,fields,values,None)
#-----------------------------------------------------------------------
# multpasswordbox
#-----------------------------------------------------------------------
def multpasswordbox(msg="Fill in values for the fields."
, title=" "
, fields=tuple()
,values=tuple()
):
r"""
Same interface as multenterbox. But in multpassword box,
the last of the fields is assumed to be a password, and
is masked with asterisks.
Example
=======
Here is some example code, that shows how values returned from
multpasswordbox can be checked for validity before they are accepted::
msg = "Enter logon information"
title = "Demo of multpasswordbox"
fieldNames = ["Server ID", "User ID", "Password"]
fieldValues = [] # we start with blanks for the values
fieldValues = multpasswordbox(msg,title, fieldNames)
# make sure that none of the fields was left blank
while 1:
if fieldValues == None: break
errmsg = ""
for i in range(len(fieldNames)):
if fieldValues[i].strip() == "":
errmsg = errmsg + ('"%s" is a required field.\n\n' % fieldNames[i])
if errmsg == "": break # no problems found
fieldValues = multpasswordbox(errmsg, title, fieldNames, fieldValues)
writeln("Reply was: %s" % str(fieldValues))
"""
return __multfillablebox(msg,title,fields,values,"*")
#-----------------------------------------------------------------------
# __multfillablebox
#-----------------------------------------------------------------------
def __multfillablebox(msg="Fill in values for the fields."
, title=" "
, fields=()
, values=()
, mask = None
):
global boxRoot, __multenterboxText, __multenterboxDefaultText, cancelButton, entryWidget, okButton
choices = ["OK", "Cancel"]
if len(fields) == 0: return None
fields = list(fields[:]) # convert possible tuples to a list
values = list(values[:]) # convert possible tuples to a list
if len(values) == len(fields): pass
elif len(values) > len(fields):
fields = fields[0:len(values)]
else:
while len(values) < len(fields):
values.append("")
xaml = '''<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window2" SizeToContent="WidthAndHeight" MinWidth="400" MinHeight="150" WindowStyle="None" AllowsTransparency="True">
<Grid>
<Grid Name="banner">
<Image Name="icon" Stretch="Fill" HorizontalAlignment="Left" VerticalAlignment="Top" Width="20" Height="20" Margin="4,4,0,0" />
<Label Height="28" Name="title" VerticalAlignment="Top" Background="WhiteSmoke" Margin="28,0,0,0">Label</Label>
</Grid>
<DockPanel Margin="0,28,0,0" Name="backdrop">
<StackPanel Name="buttons" DockPanel.Dock="Bottom" HorizontalAlignment="Center" Orientation="Horizontal">
</StackPanel>
<TextBlock Name="message" DockPanel.Dock="Top" VerticalAlignment="Top" Margin="5" />
<DockPanel Name="entries">
<StackPanel Name="fields" DockPanel.Dock="Left" >
</StackPanel>
<StackPanel Name="values" >
</StackPanel>
</DockPanel>
</DockPanel>
</Grid>
</Window>'''
boxRoot = LoadXaml(xaml)
if root:
boxRoot.Owner = root
boxRoot.Top = root.Top
boxRoot.Left = root.Left
root.Visibility = System.Windows.Visibility.Hidden
__FurnishWindow(title)
if Vista:
brush = Brushes.White
else:
brush = SystemColors.WindowBrush
#for name in ('backdrop',):
# boxRoot.FindName(name).Background = brush
boxRoot.FindName('backdrop').Background = brush
boxRoot.FindName('message').Text = msg
buttons = []
for choice in ("Ok", "Cancel"):
x = System.Windows.Controls.Button()
x.Content = choice
x.Height=23
x.Width=75
x.Margin= Thickness(2)
boxRoot.FindName('buttons').Children.Add(x)
buttons.append(x)
buttons[0].Click += lambda s, e: __multenterboxGetText(mask)
buttons[0].IsDefault = True
buttons[1].Click += lambda s, e: __multenterboxCancel()
buttons[1].IsCancel = True
global entryWidgets
entryWidgets = []
labelWidgets = []
first = None
lastWidgetIndex = len(fields) - 1
left = boxRoot.FindName('fields')
right = boxRoot.FindName('values')
for widgetIndex in range(len(fields)):
argFieldName = fields[widgetIndex]
argFieldValue = values[widgetIndex]
label = System.Windows.Controls.Label()
label.Content = argFieldName
left.Children.Add(label)
labelWidgets.append(label)
label.Margin = Thickness(2)
if mask and (widgetIndex == lastWidgetIndex):
entry = System.Windows.Controls.PasswordBox()
entry.PasswordChar = mask
entry.Password = argFieldValue
else:
entry = System.Windows.Controls.TextBox()
entry.Text = argFieldValue
if not first:
first = entry
entry.Margin = Thickness(2)
right.Children.Add(entry)
entryWidgets.append(entry)
# ------------------- time for action! -----------------
first.Focus() # put the focus on the entryWidget
boxRoot.SizeChanged += lambda s,e : __multienteradjust(entryWidgets, labelWidgets)
boxRoot.ShowDialog()
if root:
root.Visibility = System.Windows.Visibility.Visible
return __multenterboxText
#-----------------------------------------------------------------------
# __multienteradjust -- fiddle to get the heights to match up
#-----------------------------------------------------------------------
def __multienteradjust(entryWidgets, labelWidgets):
h = max (entryWidgets[0].ActualHeight, labelWidgets[0].ActualHeight)
for e in entryWidgets:
e.Height = h
e.MinHeight = h
for l in labelWidgets:
l.Height = h
l.MinHeight = h
#-----------------------------------------------------------------------
# __multenterboxGetText
#-----------------------------------------------------------------------
def __multenterboxGetText(mask):
global __multenterboxText
__multenterboxText = []
for entryWidget in entryWidgets[:-1]:
__multenterboxText.append(entryWidget.Text)
entry = entryWidgets[-1]
__multenterboxText.append(entry.Password if mask else entry.Text)
__finish()
def __multenterboxCancel():
global __multenterboxText
__multenterboxText = None
__finish()
#-------------------------------------------------------------------
# enterbox
#-------------------------------------------------------------------
def enterbox(msg="Enter something."
, title=" "
, default=""
, strip=True
, image=None
, root=None
):
"""
Show a box in which a user can enter some text.
You may optionally specify some default text, which will appear in the
enterbox when it is displayed.
Returns the text that the user entered, or None if he cancels the operation.
By default, enterbox strips its result (i.e. removes leading and trailing
whitespace). (If you want it not to strip, use keyword argument: strip=False.)
This makes it easier to test the results of the call::
reply = enterbox(....)
if reply:
...
else:
...
"""
result = __fillablebox(msg, title, default=default, mask=None,image=image,root=root)
if result and strip:
result = result.strip()
return result
def passwordbox(msg="Enter your password."
, title=" "
, default=""
, image=None
, root=None
):
"""
Show a box in which a user can enter a password.
The text is masked with asterisks, so the password is not displayed.
Returns the text that the user entered, or None if he cancels the operation.
"""
return __fillablebox(msg, title, default, mask="*",image=image,root=root)
def __fillablebox(msg
, title=""
, default=""
, mask=None
, image=None
, root=None
):
"""
Show a box in which a user can enter some text.
You may optionally specify some default text, which will appear in the
enterbox when it is displayed.
Returns the text that the user entered, or None if he cancels the operation.
"""
global boxRoot, __enterboxText, __enterboxDefaultText
global cancelButton, entryWidget, okButton
if title == None: title == ""
if default == None: default = ""
__enterboxDefaultText = default
__enterboxText = __enterboxDefaultText
xaml = '''<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window2" SizeToContent="WidthAndHeight" MinWidth="400" MinHeight="150" WindowStyle="None" AllowsTransparency="True">
<Grid>
<Grid Name="banner">
<Image Name="icon" Stretch="Fill" HorizontalAlignment="Left" VerticalAlignment="Top" Width="20" Height="20" Margin="4,4,0,0" />
<Label Height="28" Name="title" VerticalAlignment="Top" Background="WhiteSmoke" Margin="28,0,0,0">Label</Label>
</Grid>
<DockPanel Margin="0,28,0,0" Name="backdrop">
<StackPanel Name="buttons" DockPanel.Dock="Bottom" HorizontalAlignment="Center" Orientation="Horizontal">
<!-- Button Height="23" Name="button1" Width="75" Margin="2">Button</Button -->
</StackPanel>
<StackPanel Name="body" VerticalAlignment="Top">
<TextBlock Name="message" VerticalAlignment="Top" Margin="5" />
<Image Name="image" Stretch="None" />
</StackPanel>
</DockPanel>
</Grid>
</Window>'''
boxRoot = LoadXaml(xaml)
if root:
boxRoot.Owner = root
boxRoot.Top = root.Top
boxRoot.Left = root.Left
root.Visibility = System.Windows.Visibility.Hidden
__FurnishWindow(title)
if Vista:
brush = Brushes.White
else:
brush = SystemColors.WindowBrush
for name in ('body', 'buttons', 'backdrop'):
boxRoot.FindName(name).Background = brush
(image, msg) = __ValidateImage(image, msg)
boxRoot.FindName('message').Text = msg
if image:
bi = BitmapImage()
bi.BeginInit()
image = FileInfo(image).FullName
bi.UriSource = Uri(image)
bi.EndInit()
pane = boxRoot.FindName('image')
pane.BeginInit()
pane.Source = bi
pane.EndInit()
else:
boxRoot.FindName('image').Visibility = System.Windows.Visibility.Collapsed
if mask:
entry = System.Windows.Controls.PasswordBox()
entry.PasswordChar = mask
entry.Password = __enterboxDefaultText
else:
entry = System.Windows.Controls.TextBox()
entry.Text = __enterboxDefaultText
entry.Height = 22
entry.Margin = Thickness(5)
boxRoot.FindName('body').Children.Add(entry)
entry.Focus()
buttons = []
for choice in ("Ok", "Cancel"):
x = System.Windows.Controls.Button()
x.Content = choice
x.Height=23
x.Width=75
x.Margin= Thickness(2)
boxRoot.FindName('buttons').Children.Add(x)
buttons.append(x)
buttons[0].Click += lambda s, e: __enterboxGetText(entry, mask)
buttons[0].IsDefault = True
buttons[1].Click += lambda s, e: __enterboxCancel()
buttons[1].IsCancel = True
boxRoot.ShowDialog()
if root:
root.Visibility = System.Windows.Visibility.Visible
return __enterboxText
def __finish():
global boxRoot
boxRoot.Hide()
boxRoot.Close()
boxRoot = None
def __enterboxGetText(entry, mask):
global __enterboxText
__enterboxText = entry.Password if mask else entry.Text
__finish()
def __enterboxCancel():
global __enterboxText
__enterboxText = None
__finish()
#-------------------------------------------------------------------
# multchoicebox
#-------------------------------------------------------------------
def multchoicebox(msg="Pick as many items as you like."
, title=" "
, choices=()
, **kwargs
):
"""
Present the user with a list of choices.
allow him to select multiple items and return them in a list.
if the user doesn't choose anything from the list, return the empty list.
return None if he cancelled selection.
@arg msg: the msg to be displayed.
@arg title: the window title
@arg choices: a list or tuple of the choices to be displayed
"""
if len(choices) == 0: choices = ["Program logic error - no choices were specified."]
global __choiceboxMultipleSelect
__choiceboxMultipleSelect = 1
return __choicebox(msg, title, choices)
#-----------------------------------------------------------------------
# choicebox
#-----------------------------------------------------------------------
def choicebox(msg="Pick something."
, title=" "
, choices=()
, buttons=()
):
"""
Present the user with a list of choices.
return the choice that he selects.
return None if he cancels the selection selection.
@arg msg: the msg to be displayed.
@arg title: the window title
@arg choices: a list or tuple of the choices to be displayed
"""
if len(choices) == 0: choices = ["Program logic error - no choices were specified."]
global __choiceboxMultipleSelect
__choiceboxMultipleSelect = 0
return __choicebox(msg,title,choices,buttons)
#-----------------------------------------------------------------------
# __choicebox
#-----------------------------------------------------------------------
def __choicebox(msg
, title
, choices
, buttons=()
):
"""
internal routine to support choicebox() and multchoicebox()
"""
global boxRoot, __choiceboxResults, choiceboxWidget, defaultText
global choiceboxChoices
#-------------------------------------------------------------------
# If choices is a tuple, we make it a list so we can sort it.
# If choices is already a list, we make a new list, so that when
# we sort the choices, we don't affect the list object that we
# were given.
#-------------------------------------------------------------------
choices = list(choices[:])
if len(choices) == 0:
choices = ["Program logic error - no choices were specified."]
defaultButtons = ["OK", "Cancel"]
# make sure all choices are strings
choices = [x.ToString() for x in choices]
if buttons:
if type(buttons) == type("abc"): # user sent a string
choiceboxButtons = [buttons]
else: # we assume user sent in a list or tuple of strings
choiceboxButtons = [x.ToString() for x in buttons]
else:
choiceboxButtons = defaultButtons
if title == None: title = ""
# Initialize __choiceboxResults
# This is the value that will be returned if the user clicks the close icon
__choiceboxResults = None
xaml = '''<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
Title="Window1" SizeToContent="WidthAndHeight" MinWidth="400" MinHeight="150" WindowStyle="None" AllowsTransparency="True">
<Grid>
<Grid Name="banner">
<Image Name="icon" Stretch="Fill" HorizontalAlignment="Left" VerticalAlignment="Top" Width="20" Height="20" Margin="4,4,0,0" />
<Label Height="28" Name="title" VerticalAlignment="Top" Background="WhiteSmoke" Margin="28,0,0,0">Label</Label>
</Grid>
<DockPanel Margin="0,28,0,0" Name='backdrop'>
<ListBox Name="listBox" DockPanel.Dock="Bottom" MaxHeight="300" />
<StackPanel Name="stackPanel" VerticalAlignment="Top" HorizontalAlignment="Right" DockPanel.Dock="Right" MinHeight="100" >
<Button MinHeight="23" Name="ok" MinWidth="73" Margin="1">OK</Button>
<Button MinHeight="23" Name="cancel" MinWidth="73" Margin="1">Cancel</Button>
<Button MinHeight="23" Name="select" MinWidth="73" Margin="1">Select All</Button>
<Button Height="23" Name="clear" MinWidth="73" Margin="1">Clear All</Button>
</StackPanel>
<TextBlock Name="message" VerticalAlignment="Top" Text="message" Padding="5" TextWrapping="Wrap" MinHeight="100" />
</DockPanel>
</Grid>
</Window>'''
boxRoot = LoadXaml(xaml)
boxRoot.FindName('message').Text = msg
if Vista:
brush = Brushes.White
else:
brush = SystemColors.WindowBrush
for control in ('message', 'stackPanel', 'backdrop'):
boxRoot.FindName(control).Background = brush
__FurnishWindow(title)
#---------------------------------------------------
# sort the choices
# eliminate duplicates
# put the choices into the choiceboxWidget
#---------------------------------------------------
choices = set(choices)
choices = [x for x in choices]
choices.sort(cmp = lambda s1, s2 : String.Compare(s1, s2, StringComparison.CurrentCultureIgnoreCase))
listBox = boxRoot.FindName('listBox')
listBox.ItemsSource = choices
choiceboxWidget = listBox
choiceboxChoices = choices
if __choiceboxMultipleSelect:
listBox.SelectionMode = System.Windows.Controls.SelectionMode.Extended
if len(choices) == 0:
boxRoot.FindName('ok').Visibility = System.Windows.Visibility.Hidden
listBox.MouseDoubleClick += __choiceboxCancel
else:
listBox.MouseDoubleClick += __choiceboxGetChoice
listBox.SelectedItem = choices[0]
listBox.Focus()
if len(choices) == 0 or not __choiceboxMultipleSelect:
boxRoot.FindName('select').Visibility = System.Windows.Visibility.Hidden
boxRoot.FindName('clear').Visibility = System.Windows.Visibility.Hidden
else:
boxRoot.FindName('select').Click += __choiceboxSelectAll
boxRoot.FindName('clear').Click += __choiceboxClearAll
boxRoot.FindName('cancel').Click += __choiceboxCancel
boxRoot.FindName('cancel').IsCancel = True
boxRoot.FindName('ok').Click += __choiceboxGetChoice
boxRoot.FindName('ok').IsDefault = True
boxRoot.KeyUp += KeyboardListener
# --- run it! -----
boxRoot.ShowDialog()
return __choiceboxResults
def __choiceboxGetChoice(source, event):
global boxRoot, __choiceboxResults, choiceboxWidget
if __choiceboxMultipleSelect:
__choiceboxResults = [x for x in choiceboxWidget.SelectedItems]
else:
__choiceboxResults = choiceboxWidget.SelectedItem
__finish()
def __choiceboxSelectAll(source, event):
global choiceboxWidget, choiceboxChoices
choiceboxWidget.SelectAll()
def __choiceboxClearAll(source, event):
global choiceboxWidget, choiceboxChoices
choiceboxWidget.SelectedIndex = -1
def __choiceboxCancel(source, event):
global boxRoot, __choiceboxResults
__choiceboxResults = None
__finish()
def KeyboardListener(source, event):
global choiceboxChoices, choiceboxWidget
key = event.Key.ToString()
if len(key) <= 1:
if not Char.IsControl(key):
# Find the key in the list.
# before we clear the list, remember the selected member
try:
start_n = choiceboxWidget.SelectedIndex
except IndexError:
start_n = -1
## clear the selection.
choiceboxWidget.SelectedIndex = -1
## start from previous selection +1
for n in range(start_n+1, len(choiceboxChoices)):
item = choiceboxChoices[n]
if item[0].lower() == key.lower():
choiceboxWidget.SelectedIndex = n
choiceboxWidget.ScrollIntoView(item)
return
else:
# has not found it so loop from top
for n in range(len(choiceboxChoices)):
item = choiceboxChoices[n]
if item[0].lower() == key.lower():
choiceboxWidget.SelectedIndex = n
choiceboxWidget.ScrollIntoView(item)
return
# nothing matched -- we'll look for the next logical choice
for n in range(len(choiceboxChoices)):
item = choiceboxChoices[n]
if item[0].lower() > key.lower():
if n > 0:
choiceboxWidget.SelectedIndex = (n-1)
else:
choiceboxWidget.SelectedIndex = 0
choiceboxWidget.ScrollIntoView(item)
return
# still no match (nothing was greater than the key)
# we set the selection to the first item in the list
lastIndex = len(choiceboxChoices)-1
choiceboxWidget.SelectedIndex = lastIndex
item = choiceboxChoices[lastIndex]
choiceboxWidget.ScrollIntoView(item)
return
#-----------------------------------------------------------------------
# exception_format
#-----------------------------------------------------------------------
def exception_format():
"""
Convert exception info into a string suitable for display.
"""
return "".join(traceback.format_exception(
sys.exc_info()[0]
, sys.exc_info()[1]
, sys.exc_info()[2]
))
#-----------------------------------------------------------------------
# exceptionbox
#-----------------------------------------------------------------------
def exceptionbox(msg=None, title=None):
"""
Display a box that gives information about
an exception that has just been raised.
The caller may optionally pass in a title for the window, or a
msg to accompany the error information.
Note that you do not need to (and cannot) pass an exception object
as an argument. The latest exception will automatically be used.
"""
if title == None: title = "Error Report"
if msg == None:
msg = "An error (exception) has occurred in the program."
codebox(msg, title, exception_format())
#-------------------------------------------------------------------
# codebox
#-------------------------------------------------------------------
def codebox(msg=""
, title=" "
, text=""
):
"""
Display some text in a monospaced font, with no line wrapping.
This function is suitable for displaying code and text that is
formatted using spaces.
The text parameter should be a string, or a list or tuple of lines to be
displayed in the textbox.
"""
textbox(msg, title, text, codebox=1 )
#-------------------------------------------------------------------
# textbox
#-------------------------------------------------------------------
def textbox(msg=""
, title=" "
, text=""
, codebox=0
):
"""
Display some text in a proportional font with line wrapping at word breaks.
This function is suitable for displaying general written text.
The text parameter should be a string, or a list or tuple of lines to be
displayed in the textbox.
"""
if msg == None: msg = ""
if title == None: title = ""
global boxRoot, __replyButtonText, __widgetTexts, buttonsFrame
global rootWindowPosition
xaml = '''<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
Title="Window1" SizeToContent="WidthAndHeight" MinWidth="400" MinHeight="150" WindowStyle="None" AllowsTransparency="True">
<Grid>
<Grid Name="banner">
<Image Name="icon" Stretch="Fill" HorizontalAlignment="Left" VerticalAlignment="Top" Width="20" Height="20" Margin="4,4,0,0" />
<Label Height="28" Name="title" VerticalAlignment="Top" Background="WhiteSmoke" Margin="28,0,0,0">Label</Label>
</Grid>
<DockPanel Margin="0,28,0,0" Name='backdrop'>
<ScrollViewer DockPanel.Dock="Bottom" MaxHeight="300" >
<TextBlock Name="content" />
</ScrollViewer>
<StackPanel Name="stackPanel" VerticalAlignment="Top" HorizontalAlignment="Right" DockPanel.Dock="Right" MinHeight="100" >
<Button MinHeight="23" Name="ok" MinWidth="73" Margin="1">OK</Button>
</StackPanel>
<TextBlock Name="message" VerticalAlignment="Top" Text="message" Padding="5" TextWrapping="Wrap" MinHeight="100" />
</DockPanel>
</Grid>
</Window>'''
boxRoot = LoadXaml(xaml)
boxRoot.FindName('message').Text = msg
__FurnishWindow(title)
content = boxRoot.FindName('content')
if Vista:
boxRoot.FindName('message').Background = Brushes.White
boxRoot.FindName('stackPanel').Background = Brushes.White
boxRoot.FindName('backdrop').Background = Brushes.White
content.Background = Brushes.White
content.Foreground = Brushes.Black
else:
boxRoot.FindName('message').Background = SystemColors.WindowBrush
boxRoot.FindName('stackPanel').Background = SystemColors.WindowBrush
boxRoot.FindName('backdrop').Background = SystemColors.WindowBrush
content.Background = SystemColors.WindowBrush
content.Background = SystemColors.WindowTextBrush
# put a textbox in the top frame
if codebox:
content.TextWrapping = System.Windows.TextWrapping.NoWrap
content.FontFamily = FontFamily('GlobalMonospace.CompositeFont')
else:
content.TextWrapping = System.Windows.TextWrapping.WrapWithOverflow
content.FontFamily = FontFamily('GlobalSanSerif.CompositeFont')
okButton = boxRoot.FindName('ok')
okButton.Click += __textboxOK
okButton.IsDefault = True
okButton.IsCancel = True
# ----------------- the action begins ----------------------------------------
try:
# load the text into the textbox
if type(text) == type("abc"): pass
else:
try:
text = "".join(text) # convert a list or a tuple to a string
except:
msgbox("Exception when trying to convert "+ str(type(text)) + " to text in textbox")
sys.exit(16)
##print "setting text"
##print text
content.Text = text
except:
msgbox("Exception when trying to load the textbox.")
sys.exit(16)
try:
okButton.Focus()
except:
msgbox("Exception when trying to put focus on okButton.")
sys.exit(16)
boxRoot.ShowDialog()
__finish()
return __replyButtonText
#-------------------------------------------------------------------
# __textboxOK
#-------------------------------------------------------------------
def __textboxOK(source, event):
global boxRoot
boxRoot.Hide()
#-------------------------------------------------------------------
# diropenbox
#-------------------------------------------------------------------
def diropenbox(msg=None
, title=None
, default=None
):
"""
A dialog to get a directory name.
Note that the msg argument, if specified, is ignored.
Returns the name of a directory, or None if user chose to cancel.
If the "default" argument specifies a directory name, and that
directory exists, then the dialog box will start with that directory.
"""
dialog = System.Windows.Forms.FolderBrowserDialog()
dialog.Description=getFileDialogTitle(msg,title)
if default:
dialog.SelectedPath = FileInfo(default).FullName
state = dialog.ShowDialog()
f = dialog.SelectedPath if state == System.Windows.Forms.DialogResult.OK else None
if not f: return None
return os.path.normpath(f)
#-------------------------------------------------------------------
# getFileDialogTitle
#-------------------------------------------------------------------
def getFileDialogTitle(msg
, title
):
if msg and title: return "%s - %s" % (title,msg)
if msg and not title: return str(msg)
if title and not msg: return str(title)
return None # no message and no title
#-------------------------------------------------------------------
# class FileTypeObject for use with fileopenbox
#-------------------------------------------------------------------
class FileTypeObject:
def __init__(self,filemask):
if len(filemask) == 0:
raise AssertionError('Filetype argument is empty.')
self.masks = []
if type(filemask) == type("abc"): # a string
self.initializeFromString(filemask)
elif type(filemask) == type([]): # a list
if len(filemask) < 2:
raise AssertionError('Invalid filemask.\n'
+'List contains less than 2 members: "%s"' % filemask)
else:
self.name = filemask[-1]
self.masks = list(filemask[:-1] )
else:
raise AssertionError('Invalid filemask: "%s"' % filemask)
def __eq__(self,other):
if self.name == other.name: return True
return False
def add(self,other):
for mask in other.masks:
if mask in self.masks: pass
else: self.masks.append(mask)
def toTuple(self):
return (self.name,tuple(self.masks))
def isAll(self):
if self.name == "All files": return True
return False
def initializeFromString(self, filemask):
# remove everything except the extension from the filemask
self.ext = os.path.splitext(filemask)[1]
if self.ext == "" : self.ext = ".*"
if self.ext == ".": self.ext = ".*"
self.name = self.getName()
self.masks = ["*" + self.ext]
def getName(self):
e = self.ext
if e == ".*" : return "All files"
if e == ".txt": return "Text files"
if e == ".py" : return "Python files"
if e == ".pyc" : return "Python files"
if e == ".xls": return "Excel files"
if e.startswith("."):
return e[1:].upper() + " files"
return e.upper() + " files"
#-------------------------------------------------------------------
# fileopenbox
#-------------------------------------------------------------------
def fileopenbox(msg=None
, title=None
, default="*"
, filetypes=None
):
"""
A dialog to get a file name.
About the "default" argument
============================
The "default" argument specifies a filepath that (normally)
contains one or more wildcards.
fileopenbox will display only files that match the default filepath.
If omitted, defaults to "*" (all files in the current directory).
WINDOWS EXAMPLE::
...default="c:/myjunk/*.py"
will open in directory c:\myjunk\ and show all Python files.
WINDOWS EXAMPLE::
...default="c:/myjunk/test*.py"
will open in directory c:\myjunk\ and show all Python files
whose names begin with "test".
Note that on Windows, fileopenbox automatically changes the path
separator to the Windows path separator (backslash).
About the "filetypes" argument
==============================
If specified, it should contain a list of items,
where each item is either::
- a string containing a filemask # e.g. "*.txt"
- a list of strings, where all of the strings except the last one
are filemasks (each beginning with "*.",
such as "*.txt" for text files, "*.py" for Python files, etc.).
and the last string contains a filetype description
EXAMPLE::
filetypes = ["*.css", ["*.htm", "*.html", "HTML files"] ]
NOTE THAT
=========
If the filetypes list does not contain ("All files","*"),
it will be added.
If the filetypes list does not contain a filemask that includes
the extension of the "default" argument, it will be added.
For example, if default="*abc.py"
and no filetypes argument was specified, then
"*.py" will automatically be added to the filetypes argument.
@rtype: string or None
@return: the name of a file, or None if user chose to cancel
@arg msg: the msg to be displayed.
@arg title: the window title
@arg default: filepath with wildcards
@arg filetypes: filemasks that a user can choose, e.g. "*.txt"
"""
dialog = OpenFileDialog()
## filter = Image Files(*.BMP;*.JPG;*.GIF)|*.BMP;*.JPG;*.GIF|All files (*.*)|*.*
initialbase, initialfile, initialdir, filetypes = fileboxSetup(default,filetypes)
dialog.InitialDirectory = initialdir
filtering = [ '%s (%s) | %s' % (x[0], ';'.join(x[1]), ';'.join(x[1])) for x in filetypes]
dialog.Filter = '|'.join(filtering)
#------------------------------------------------------------
# if initialfile contains no wildcards; we don't want an
# initial file. It won't be used anyway.
# Also: if initialbase is simply "*", we don't want an
# initialfile; it is not doing any useful work.
#------------------------------------------------------------
if (initialfile.find("*") < 0) and (initialfile.find("?") < 0):
initialfile = None
elif initialbase == "*":
initialfile = None
else:
initialfile = FileInfo(Path.Combine(initialdir, initialfile)).FullName
dialog.FileName = initialfile
dialog.Title = getFileDialogTitle(msg,title)
f = None
if dialog.ShowDialog():
f = dialog.FileName
if not f: return None
return os.path.normpath(f)
#-------------------------------------------------------------------
# filesavebox
#-------------------------------------------------------------------
def filesavebox(msg=None
, title=None
, default=""
, filetypes=None
):
"""
A file to get the name of a file to save.
Returns the name of a file, or None if user chose to cancel.
The "default" argument should contain a filename (i.e. the
current name of the file to be saved). It may also be empty,
or contain a filemask that includes wildcards.
The "filetypes" argument works like the "filetypes" argument to
fileopenbox.
"""
dialog = SaveFileDialog()
initialbase, initialfile, initialdir, filetypes = fileboxSetup(default,filetypes)
dialog.InitialDirectory = initialdir
filtering = [ '%s (%s) | %s' % (x[0], ';'.join(x[1]), ';'.join(x[1])) for x in filetypes]
dialog.Filter = '|'.join(filtering)
initialfile = FileInfo(Path.Combine(initialdir, initialfile)).FullName
dialog.FileName = initialfile
dialog.Title = getFileDialogTitle(msg,title)
f = None
if dialog.ShowDialog():
f = dialog.FileName
if not f: return None
return os.path.normpath(f)
#-------------------------------------------------------------------
#
# fileboxSetup
#
#-------------------------------------------------------------------
def fileboxSetup(default,filetypes):
if not default: default = os.path.join(".","*")
initialdir, initialfile = os.path.split(default)
if not initialdir : initialdir = "" # was "." for current directory
# but see http://tinesware.blogspot.co.uk/2010/03/easywpf-0393.html#comments
# Thanks, Anon!
if not initialfile: initialfile = "*"
initialbase, initialext = os.path.splitext(initialfile)
initialFileTypeObject = FileTypeObject(initialfile)
allFileTypeObject = FileTypeObject("*")
ALL_filetypes_was_specified = False
if not filetypes: filetypes= []
filetypeObjects = []
for filemask in filetypes:
fto = FileTypeObject(filemask)
if fto.isAll():
ALL_filetypes_was_specified = True # remember this
if fto == initialFileTypeObject:
initialFileTypeObject.add(fto) # add fto to initialFileTypeObject
else:
filetypeObjects.append(fto)
#------------------------------------------------------------------
# make sure that the list of filetypes includes the ALL FILES type.
#------------------------------------------------------------------
if ALL_filetypes_was_specified:
pass
elif allFileTypeObject == initialFileTypeObject:
pass
else:
filetypeObjects.insert(0,allFileTypeObject)
#------------------------------------------------------------------
# Make sure that the list includes the initialFileTypeObject
# in the position in the list that will make it the default.
# This changed between Python version 2.5 and 2.6
#------------------------------------------------------------------
if len(filetypeObjects) == 0:
filetypeObjects.append(initialFileTypeObject)
if initialFileTypeObject in (filetypeObjects[0], filetypeObjects[-1]):
pass
else:
filetypeObjects.append(initialFileTypeObject)
filetypes = [fto.toTuple() for fto in filetypeObjects]
return initialbase, initialfile, initialdir, filetypes
#-------------------------------------------------------------------
# utility routines
#-------------------------------------------------------------------
# These routines are used by several other functions in the EasyGui module.
def __buttonEvent(s, e):
"""
Handle an event that is generated by a person clicking a button.
"""
global boxRoot, __widgetTexts, __replyButtonText
__replyButtonText = s.Content
__finish()
#-----------------------------------------------------------------------
#
# class EgStore
#
#-----------------------------------------------------------------------
class EgStore:
r"""
A class to support persistent storage.
You can use EgStore to support the storage and retrieval
of user settings for an EasyGui application.
# Example A
#-----------------------------------------------------------------------
# define a class named Settings as a subclass of EgStore
#-----------------------------------------------------------------------
class Settings(EgStore):
def __init__(self, filename): # filename is required
#-------------------------------------------------
# Specify default/initial values for variables that
# this particular application wants to remember.
#-------------------------------------------------
self.userId = ""
self.targetServer = ""
#-------------------------------------------------
# For subclasses of EgStore, these must be
# the last two statements in __init__
#-------------------------------------------------
self.filename = filename # this is required
self.restore() # restore values from the storage file if possible
# Example B
#-----------------------------------------------------------------------
# create settings, a persistent Settings object
#-----------------------------------------------------------------------
settingsFile = "myApp_settings.txt"
settings = Settings(settingsFile)
user = "obama_barak"
server = "whitehouse1"
settings.userId = user
settings.targetServer = server
settings.store() # persist the settings
# run code that gets a new value for userId, and persist the settings
user = "biden_joe"
settings.userId = user
settings.store()
# Example C
#-----------------------------------------------------------------------
# recover the Settings instance, change an attribute, and store it again.
#-----------------------------------------------------------------------
settings = Settings(settingsFile)
settings.userId = "vanrossum_g"
settings.store()
"""
def __init__(self, filename): # obtaining filename is required
raise NotImplementedError()
def restore(self):
"""
Set the values of whatever attributes are recoverable
from the pickle file.
Populate the attributes (the __dict__) of the EgStore object
from the attributes (the __dict__) of the pickled object.
If the pickled object has attributes that have been initialized
in the EgStore object, then those attributes of the EgStore object
will be replaced by the values of the corresponding attributes
in the pickled object.
If the pickled object is missing some attributes that have
been initialized in the EgStore object, then those attributes
of the EgStore object will retain the values that they were
initialized with.
If the pickled object has some attributes that were not
initialized in the EgStore object, then those attributes
will be ignored.
IN SUMMARY:
After the recover() operation, the EgStore object will have all,
and only, the attributes that it had when it was initialized.
Where possible, those attributes will have values recovered
from the pickled object.
"""
if not os.path.exists(self.filename): return self
if not os.path.isfile(self.filename): return self
try:
f = open(self.filename)
unpickledObject = pickle.load(f)
f.close()
for key in list(self.__dict__.keys()):
default = self.__dict__[key]
self.__dict__[key] = unpickledObject.__dict__.get(key,default)
except:
pass
return self
def store(self):
"""
Save the attributes of the EgStore object to a pickle file.
Note that if the directory for the pickle file does not already exist,
the store operation will fail.
"""
f = open(self.filename, "w")
pickle.dump(self, f)
f.close()
def kill(self):
"""
Delete my persistent file (i.e. pickle file), if it exists.
"""
if os.path.isfile(self.filename):
os.remove(self.filename)
return
def __str__(self):
"""
return my contents as a string in an easy-to-read format.
"""
# find the length of the longest attribute name
longest_key_length = 0
keys = []
for key in self.__dict__.keys():
keys.append(key)
longest_key_length = max(longest_key_length, len(key))
keys.sort() # sort the attribute names
lines = []
for key in keys:
value = self.__dict__[key]
key = key.ljust(longest_key_length)
lines.append("%s : %s\n" % (key,repr(value)) )
return "".join(lines) # return a string showing the attributes
#-----------------------------------------------------------------------
#
# test/demo easygui
#
#-----------------------------------------------------------------------
def egdemo():
"""
Run the EasyGui demo.
"""
# clear the console
writeln("\n" * 100)
# ============================= define a code snippet =========================
code_snippet = ("dafsdfa dasflkj pp[oadsij asdfp;ij asdfpjkop asdfpok asdfpok asdfpok"*3) +"\n"+\
"""# here is some dummy Python code
for someItem in myListOfStuff:
do something(someItem)
do something()
do something()
if somethingElse(someItem):
doSomethingEvenMoreInteresting()
"""*16
#======================== end of code snippet ==============================
#================================= some text ===========================
text_snippet = ((\
"""It was the best of times, and it was the worst of times. The rich ate cake, and the poor had cake recommended to them, but wished only for enough cash to buy bread. The time was ripe for revolution! """ \
*5)+"\n\n")*10
#===========================end of text ================================
intro_message = '''
Pick the kind of box that you wish to demo.
* IronPython version %s
* EasyWPF version %s''' % (sys.version, egversion)
#========================================== END DEMONSTRATION DATA
while 1: # do forever
choices = [
"msgbox",
"buttonbox",
"buttonbox(image) -- a buttonbox that displays an image",
"choicebox",
"multchoicebox",
"textbox",
"ynbox",
"ccbox",
"enterbox",
"enterbox(image) -- an enterbox that displays an image",
"exceptionbox",
"codebox",
"integerbox",
"boolbox",
"indexbox",
"filesavebox",
"fileopenbox",
"passwordbox",
"multenterbox",
"multpasswordbox",
"diropenbox",
"About EasyGui",
" Help"
]
choice = choicebox(msg=intro_message
, title="EasyWPF " + egversion
, choices=choices)
if not choice: return
reply = choice.split()
if reply[0] == "msgbox":
reply = msgbox("short msg", "This is a long title")
writeln("Reply was: %s" % repr(reply))
elif reply[0] == "About":
reply = abouteasywpf()
elif reply[0] == "Help":
_demo_help()
elif reply[0] == "buttonbox":
reply = buttonbox()
writeln("Reply was: %s" % repr(reply))
title = "Demo of Buttonbox with many, many buttons!"
msg = "This buttonbox shows what happens when you specify too many buttons."
reply = buttonbox(msg=msg, title=title, choices=choices)
writeln("Reply was: %s" % repr(reply))
elif reply[0] == "buttonbox(image)":
_demo_buttonbox_with_image()
elif reply[0] == "boolbox":
reply = boolbox()
writeln("Reply was: %s" % repr(reply))
elif reply[0] == "enterbox":
image = "python_and_check_logo.gif"
message = "Enter the name of your best friend."\
"\n(Result will be stripped.)"
reply = enterbox(message, "Love!", " Suzy Smith ")
writeln("Reply was: %s" % repr(reply))
message = "Enter the name of your best friend."\
"\n(Result will NOT be stripped.)"
reply = enterbox(message, "Love!", " Suzy Smith ",strip=False)
writeln("Reply was: %s" % repr(reply))
reply = enterbox("Enter the name of your worst enemy:", "Hate!")
writeln("Reply was: %s" % repr(reply))
elif reply[0] == "enterbox(image)":
image = "python_and_check_logo.gif"
message = "What kind of snake is this?"
reply = enterbox(message, "Quiz",image=image)
writeln("Reply was: %s" % repr(reply))
elif reply[0] == "exceptionbox":
try:
thisWillCauseADivideByZeroException = 1/0
except:
exceptionbox()
elif reply[0] == "integerbox":
reply = integerbox(
"Enter a number between 3 and 333",
"Demo: integerbox WITH a default value",
222, 3, 333)
writeln("Reply was: %s" % repr(reply))
reply = integerbox(
"Enter a number between 0 and 99",
"Demo: integerbox WITHOUT a default value"
)
writeln("Reply was: %s" % repr(reply))
elif reply[0] == "diropenbox" : _demo_diropenbox()
elif reply[0] == "fileopenbox": _demo_fileopenbox()
elif reply[0] == "filesavebox": _demo_filesavebox()
elif reply[0] == "indexbox":
title = reply[0]
msg = "Demo of " + reply[0]
choices = ["Choice1", "Choice2", "Choice3", "Choice4"]
reply = indexbox(msg, title, choices)
writeln("Reply was: %s" % repr(reply))
elif reply[0] == "passwordbox":
reply = passwordbox("Demo of password box WITHOUT default"
+ "\n\nEnter your secret password", "Member Logon")
writeln("Reply was: %s" % str(reply))
reply = passwordbox("Demo of password box WITH default"
+ "\n\nEnter your secret password", "Member Logon", "alfie")
writeln("Reply was: %s" % str(reply))
elif reply[0] == "multenterbox":
msg = "Enter your personal information"
title = "Credit Card Application"
fieldNames = ["Name","Street Address","City","State","ZipCode"]
fieldValues = [] # we start with blanks for the values
fieldValues = multenterbox(msg,title, fieldNames)
# make sure that none of the fields was left blank
while 1:
if fieldValues == None: break
errmsg = ""
for i in range(len(fieldNames)):
if fieldValues[i].strip() == "":
errmsg = errmsg + ('"%s" is a required field.\n\n' % fieldNames[i])
if errmsg == "": break # no problems found
fieldValues = multenterbox(errmsg, title, fieldNames, fieldValues)
writeln("Reply was: %s" % str(fieldValues))
elif reply[0] == "multpasswordbox":
msg = "Enter logon information"
title = "Demo of multpasswordbox"
fieldNames = ["Server ID", "User ID", "Password"]
fieldValues = [] # we start with blanks for the values
fieldValues = multpasswordbox(msg,title, fieldNames)
# make sure that none of the fields was left blank
while 1:
if fieldValues == None: break
errmsg = ""
for i in range(len(fieldNames)):
if fieldValues[i].strip() == "":
errmsg = errmsg + ('"%s" is a required field.\n\n' % fieldNames[i])
if errmsg == "": break # no problems found
fieldValues = multpasswordbox(errmsg, title, fieldNames, fieldValues)
writeln("Reply was: %s" % str(fieldValues))
elif reply[0] == "ynbox":
title = "Demo of ynbox"
msg = "Were you expecting the Spanish Inquisition?"
reply = ynbox(msg, title)
writeln("Reply was: %s" % repr(reply))
if reply:
msgbox("NOBODY expects the Spanish Inquisition!", "Wrong!")
elif reply[0] == "ccbox":
title = "Demo of ccbox"
msg = "Fix EasyGUI bug by initializing mag"
reply = ccbox(msg,title)
writeln("Reply was: %s" % repr(reply))
elif reply[0] == "choicebox":
title = "Demo of choicebox"
longchoice = "This is an example of a very long option which you may or may not wish to choose."*2
listChoices = ["nnn", "ddd", "eee", "fff", "aaa", longchoice
, "aaa", "bbb", "ccc", "ggg", "hhh", "iii", "jjj", "kkk", "LLL", "mmm" , "nnn", "ooo", "ppp", "qqq", "rrr", "sss", "ttt", "uuu", "vvv"]
msg = "Pick something. " + ("A wrapable sentence of text ?! "*30) + "\nA separate line of text."*6
reply = choicebox(msg=msg, choices=listChoices)
writeln("Reply was: %s" % repr(reply))
msg = "Pick something. "
reply = choicebox(msg=msg, title=title, choices=listChoices)
writeln("Reply was: %s" % repr(reply))
msg = "Pick something. "
reply = choicebox(msg="The list of choices is empty!", choices=[])
writeln("Reply was: %s" % repr(reply))
elif reply[0] == "multchoicebox":
listChoices = ["aaa", "bbb", "ccc", "ggg", "hhh", "iii", "jjj", "kkk"
, "LLL", "mmm" , "nnn", "ooo", "ppp", "qqq"
, "rrr", "sss", "ttt", "uuu", "vvv"]
msg = "Pick as many choices as you wish."
reply = multchoicebox(msg,"Demo of multchoicebox", listChoices)
writeln("Reply was: %s" % repr(reply))
elif reply[0] == "textbox":
title = "Demo of textbox"
msg = "Here is some sample text. " * 16
reply = textbox(msg, "Text Sample", text_snippet)
writeln("Reply was: %s" % repr(reply))
elif reply[0] == "codebox":
msg = "Here is some sample code. " * 16
reply = codebox(msg, "Code Sample", code_snippet)
writeln("Reply was: %s" % repr(reply))
else:
msgbox("Choice\n\n" + choice + "\n\nis not recognized", "Program Logic Error")
return
def _demo_buttonbox_with_image():
image = "python_and_check_logo.gif"
msg = "Pretty nice, huh!"
reply=msgbox(msg,image=image, ok_button="Wow!")
writeln("Reply was: %s" % repr(reply))
msg = "Do you like this picture?"
choices = ["Yes","No","No opinion"]
reply=buttonbox(msg,image=image,choices=choices)
writeln("Reply was: %s" % repr(reply))
image = os.path.normpath("python_and_check_logo.png")
reply=buttonbox(msg,image=image, choices=choices)
writeln("Reply was: %s" % repr(reply))
image = os.path.normpath("zzzzz.gif")
reply=buttonbox(msg,image=image, choices=choices)
writeln("Reply was: %s" % repr(reply))
def _demo_help():
from StringIO import StringIO
savedStdout = sys.stdout # save the sys.stdout file object
sys.stdout = capturedOutput = StringIO()
help("EasyWPF")
sys.stdout = savedStdout # restore the sys.stdout file object
codebox("EasyWPF Help",text=capturedOutput.getvalue())
def _demo_filesavebox():
filename = "myNewFile.txt"
title = "File SaveAs"
msg ="Save file as:"
f = filesavebox(msg,title,default=filename)
writeln("You chose to save file: %s" % f)
def _demo_diropenbox():
title = "Demo of diropenbox"
msg = "Pick the directory that you wish to open."
d = diropenbox(msg, title)
writeln("You chose directory...: %s" % d)
d = diropenbox(msg, title,default="./")
writeln("You chose directory...: %s" % d)
d = diropenbox(msg, title,default="c:/")
writeln("You chose directory...: %s" % d)
def _demo_fileopenbox():
msg = "Python files"
title = "Open files"
default="*.py"
f = fileopenbox(msg,title,default=default)
writeln("You chose to open file: %s" % f)
default="./*.gif"
filetypes = ["*.jpg",["*.zip","*.tgs","*.gz", "Archive files"],["*.htm", "*.html","HTML files"]]
f = fileopenbox(msg,title,default=default,filetypes=filetypes)
writeln("You chose to open file: %s" % f)
"""#deadcode -- testing ----------------------------------------
f = fileopenbox(None,None,default=default)
writeln("You chose to open file: %s" % f)
f = fileopenbox(None,title,default=default)
writeln("You chose to open file: %s" % f)
f = fileopenbox(msg,None,default=default)
writeln("You chose to open file: %s" % f)
f = fileopenbox(default=default)
writeln("You chose to open file: %s" % f)
f = fileopenbox(default=None)
writeln("You chose to open file: %s" % f)
#----------------------------------------------------deadcode """
def _dummy():
pass
EASYWPF_ABOUT_INFORMATION = '''
========================================================================
0.3.93(2010-Mar-28)
========================================================================
ENHANCEMENTS
------------------------------------------------------
* Make the WNDPROC callback for handling the Composition Changed message
actually set the "handled" parameter
========================================================================
0.2.93(2010-Mar-08)
========================================================================
ENHANCEMENTS
------------------------------------------------------
* Complete port to apparent parity with EasyGui 0.93
========================================================================
0.1.93(2010-Mar-07)
========================================================================
ENHANCEMENTS
------------------------------------------------------
* First partial implementation against WPF of EasyGui 0.93
'''
def abouteasywpf():
"""
shows the easywpf revision history
"""
codebox("About EasyWPF\n"+egversion,"EasyWPF",EASYWPF_ABOUT_INFORMATION)
return None
if __name__ == '__main__':
if len(sys.argv) == 1:
egdemo()
else:
# test the new root feature
xaml = '''<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window3" Height="300" Width="300">
<Grid>
<TextBox Name="textBox1" />
</Grid>
</Window>'''
root = LoadXaml(xaml)
root.FindName('textBox1').Text = """This is a test of a main WPF window in which we will place an easygui msgbox.
It will be an interesting experiment.\n\n"""
root.Show()
msgbox("this is a test of passing in boxRoot", root=root)
msgbox("this is a second test of passing in boxRoot", root=root)
reply = enterbox("Enter something", root=root)
writeln("You wrote:", reply)
reply = enterbox("Enter something else", root=root)
writeln("You wrote:", reply)
root.Hide()
root.Close()
root = None
view raw EasyWPF.py, hosted with ❤ by GitHub

Plain unformatted code for easy cutting and pasting.

Save this as EasyWPF.py, and use

from EasyWPF import *

in place of

from easygui import *

Friday, 24 July 2009

The lock-free queue revisited

The previous entry gave the queue itself, and didn't worry about locks that might or might not be taken out by the ancillary code. To avoid allocations and deallocations of queue nodes in the steady state, get rid of the STL list and keep them on a stack --

/*
            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
                    Version 2, December 2004

 Copyright (C) 2004 Sam Hocevar
  14 rue de Plaisance, 75014 Paris, France
 Everyone is permitted to copy and distribute verbatim or modified
 copies of this license document, and changing it is allowed as long
 as the name is changed.

            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

  0. You just DO WHAT THE FUCK YOU WANT TO. */

/* This program is free software. It comes without any warranty, to
 * the extent permitted by applicable law. You can redistribute it
 * and/or modify it under the terms of the Do What The Fuck You Want
 * To Public License, Version 2, as published by Sam Hocevar. See
 * http://sam.zoy.org/wtfpl/COPYING for more details. */ 

#pragma once

// suppress 64-bit ready warning about casting on the win32 platform (only)
#pragma warning(disable:4311)
#pragma warning(disable:4312)

// After Sutter in Dr. Dobbs -- http://ddj.com/cpp/210604448?pgno=2
#include <list>
#include "Windows.h"

template <typename T>
class SimpleQueue {
public:
    typedef T* Tptr;                                // should really be a smart_pointer<T>
    typedef const T * Tcptr;

private:
    SimpleQueue(const SimpleQueue &);               // Not copyable
     SimpleQueue & operator= (const SimpleQueue &); // Not assignable

  struct Node {
     Node( Tptr val ) : value(val), next(NULL) { }
    Node() : next(NULL) { value = NULL; }
    Tptr value;
    Node* next;
  };

  Node * freeStack;             // for producer only
  Node* first;                  // for producer only
  Node *divider, *last;         // shared -- Use explicit atomic compares only

  // Allocator/Deallocator for nodes -- 
  // only used in the producer thread
  // OR in the destructor.
  Node * Get(Tptr val)
  {
     if(freeStack)
     {
        // Clean because of Release
        Node * next = freeStack;
        freeStack = next->next;
        next->value = val;
        return next;
     }

     // clean by construction
     return new Node(val);     
  }

  // Avoids costly free() while running
  void Release(Node * node)
  {
        // reset the node to clean before shelving it
        node->value = NULL;
        node->next = freeStack;
        freeStack = node;
  }


public:
    SimpleQueue() : freeStack(NULL) {
    first = divider = last = Get(NULL);                         // add dummy separator
  }

  ~SimpleQueue() {
    while( first != NULL ) {               // release the list
      Node* tmp = first;
      first = tmp->next;
      delete tmp;
    }

     // Require -- Producer thread calls this or is dead
     while(freeStack)
     {
          delete Get(NULL);
     }
  }

  // Produce is called on the producer thread only:
  void Produce( Tptr t ) {
    last->next = Get(t);                            // add the new item
    InterlockedExchangePointer(&last, last->next);  // publish it : atomic last = last->next;


    // Burn the consumed part of the queue
    for( PVOID looper = first;                     // non-null; pointer read is atomic; atomic while( first != divider )
           InterlockedCompareExchangePointer(&looper, NULL, divider), looper;
           looper = first)
     {
      Node* tmp = first;
      first = first->next;

      Release(tmp);
    }
  }

  // Consume is called on the consumer thread only:
  bool Consume( Tptr & result ) {

     PVOID choice = divider;                                  // non-null; pointer read is atomic
     InterlockedCompareExchangePointer(&choice, NULL, last);

     if(choice)
     {
        if(!divider || ! divider->next || ! divider->next->value) 
            printf("help!");

        result = divider->next->value;                        // C: copy it back
        choice = divider;
        InterlockedExchangePointer(&divider, divider->next);  // D: publish that we took it : atomic divider = divider->next;
        reinterpret_cast<Node*>(choice)->next = NULL;
        return true;                                          // and report success
    }

    return false;                                             // else report empty
  }
};

#pragma warning(default:4312)
#pragma warning(default:4311)

Next add a recycling class to avoid having to keep allocating and reallocating payload objects. C++ sucks as a functional language (without all the heavyweight Boost machinery), so import the functions we need via static polymorphic constraints on templated types.

/*
            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
                    Version 2, December 2004

 Copyright (C) 2004 Sam Hocevar
  14 rue de Plaisance, 75014 Paris, France
 Everyone is permitted to copy and distribute verbatim or modified
 copies of this license document, and changing it is allowed as long
 as the name is changed.

            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

  0. You just DO WHAT THE FUCK YOU WANT TO. */

/* This program is free software. It comes without any warranty, to
 * the extent permitted by applicable law. You can redistribute it
 * and/or modify it under the terms of the Do What The Fuck You Want
 * To Public License, Version 2, as published by Sam Hocevar. See
 * http://sam.zoy.org/wtfpl/COPYING for more details. */ 
#pragma once

#include "SimpleQueue.h"

template <typename T, typename TSource, typename TReceiver>
class ConveyorBelt {
    SimpleQueue<T> forward;
    SimpleQueue<T> reverse;

public:
    

    ConveyorBelt() {}
    ~ConveyorBelt() 
    {
        SimpleQueue<T>::Tptr t;
        while(forward.Consume(t))
        {
            delete t;
        }
        while(reverse.Consume(t))
        {
            delete t;
        }
    }

    void Accept(TSource & source)
    {
        SimpleQueue<T>::Tptr t;
        if(!reverse.Consume(t))
        {
            t = new T();
        }
        source.Set(t);
        forward.Produce(t);
    }

    bool Display(TReceiver & sink)
    {
        SimpleQueue<T>::Tptr t;
        if(!forward.Consume(t))
            return false;

        SimpleQueue<T>::Tcptr tconst = t;
        sink.Use(tconst);
        t->Reset();


        reverse.Produce(t);
        return true;
    }
};

All T records are owned by the ConveyorBelt, and we just loan them out to the TSource and TReceiver objects to write into or read from. Once read, they are recycled back to the producing thread.

A test harness looks like this --

/*
            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
                    Version 2, December 2004

 Copyright (C) 2004 Sam Hocevar
  14 rue de Plaisance, 75014 Paris, France
 Everyone is permitted to copy and distribute verbatim or modified
 copies of this license document, and changing it is allowed as long
 as the name is changed.

            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

  0. You just DO WHAT THE FUCK YOU WANT TO. */

/* This program is free software. It comes without any warranty, to
 * the extent permitted by applicable law. You can redistribute it
 * and/or modify it under the terms of the Do What The Fuck You Want
 * To Public License, Version 2, as published by Sam Hocevar. See
 * http://sam.zoy.org/wtfpl/COPYING for more details. */ 

#include "stdafx.h"
#include "SimpleQueue.h"
#include "ConveyorBelt.h"

using namespace System;
using namespace System::Threading;


class MarkedBuffer {
public:
    size_t start;
    size_t end;
    char data[16384];

    MarkedBuffer() : start(0), end(0) 
    { Reset(); }

    void Reset()
    { memset(data, 0, sizeof(data)); }
};

class Endpoints {
public:
    size_t source;
    size_t sink;

    Endpoints() : source(0), sink(0) {}
    void Set(MarkedBuffer * t)
    {
        t->start = source;
    }
    void Use(MarkedBuffer const * t)
    {
        sink = t->start;
    }
};


ref class Work
{
public:

   static ConveyorBelt<MarkedBuffer, Endpoints, Endpoints> * q2;
   static Endpoints * e;

   static void Produce2()
   {
      Console::WriteLine( "Producer thread procedure." );
       for(int i=0; i<32768; ++i)
       {
            e->source = i;
            q2->Accept(*e);
            if(0 == (i%100)) Thread::Sleep(200);
            else Thread::Sleep(0);
       }
      Console::WriteLine( "Producer thread finishhd." );
   }

   static void Consume2()
   {
      Console::WriteLine( "Consumer thread procedure." );
       int latest = -1;
       while(latest < 32767)
       {
           if(q2->Display(*e))
            {
                 if(e->sink != size_t(latest+1))
                 {
      Console::WriteLine( "Consumer thread procedure -- failure." );
                 }
                 latest = int(e->sink);
            }
       }
      Console::WriteLine( "Consumer thread finished." );
   }
};


int main(array<System::String ^> ^)
{

     {
          ConveyorBelt<MarkedBuffer, Endpoints, Endpoints> queue;
          Endpoints e;

          Work::q2 = &queue;
          Work::e = &e;

          ThreadStart ^ producerDelegate = gcnew ThreadStart( &Work::Produce2 );
          Thread ^ producerThread = gcnew Thread( producerDelegate );
          ThreadStart ^ consumerDelegate = gcnew ThreadStart( &Work::Consume2 );
          Thread ^ consumerThread = gcnew Thread( consumerDelegate );


          producerThread->Start();
          consumerThread->Start();

          producerThread->Join();
          consumerThread->Join();
     }

      Console::WriteLine( "Completed." );

    return 0;
}

Where the MarkedBuffer type is representative of the uses I have made of such a queue inside a proxying application -- a packet read from the network into the data array or composed for writing to the network, with start and end offsets as marked; the data being conveyed between threads service client facing and server facing sockets.

Using the ConveyorBelt to carry data, allocations will take place until a steady state is reached, and may infrequently happen as spikes load the queue; all deallocations are deferred to the destruction of the system.